Welcome to Return of the Shadow!

Return of the Shadow is a game based on the Fourth Age of Arda, J.R.R. Tolkien's wonderful world of fantasy. Game play takes place after the destruction of the One Ring. After Sauron's fall, a period of peace was laid about the land, and the Elves, Humans, Dwarves, and Hobbits prospered.

LATEST NEWS & UPDATES View all news »

May 24, 2018

5-24-2018 World/New Race Update

News 1670

by: Lowtheim

All mobs and scripts in game have been updated to accommodate the new races. Beornings will be introduced to live in the next week. Due to the size of this update, there WILL be things that got missed, so please report them as you see them. Lowtheim

April 10, 2018

4-10-2018 World Update

News 1669

by: Lowtheim

Magus- After years of digging the fungal abomination has finally made headway. Progress would have been quicker, but the wretched sun lovers and filthy uruk-hai couldnt seem to stop throwing themselves at us in an attempt to steal the abominations flail. So, it is upon a heap of…

March 28, 2018

More on Beornings

News 1667

by: Maga

Concerning the Beorning race, we have re-worked maul to show the counters in the prompt while it's active and increased its efficiency for the defending specialization. While using the defending spec you can reduce all incoming physical damage up to 80% but getting hit reduces…

March 21, 2018

Beorning Play Testing

News 1666

by: Maga

We are opening up play-testing of the new Beorning race on port 4000 to everybody. This is a full copy of the current world plus the new starting area for Beornings. We'll try to be on at any time for bugs and/or other problems that come up, but if an Imm isn't on please email us…

Playable Races

Whether as a stalwart defender of Vinyanost, or a fierce guardian of Dol-Guldur, deciding which race to play will define who you'll fight for in this neverending war.

PLAYABLE CLASSES View all classes »


Warriors are very proficient in raw fighting skill, and are generally well trained in their knowledge of the wilderness. However, they are rather mediocre in their talent as a cleric and only partially tuned to the spirit world. Their knowledge of magery is generally lacking....


Rangers are the masters of stealth and wilderness: they are well trained in the handling of animals, herblores and tracking. Rangers do not tend to be accustomed to the aggressive style of fighting that marks a seasoned warrior; instead they depend on their nimble movements and ...


Mystics are rare in Arda; while most of Arda's inhabitants avoid wraiths and their kin at all costs, these daring souls have heightened their perception of the spiritual world in hopes of coming in contact with its undead inhabitants. However, the common mystic does not narrow i...


Mages are experts of those magical arts which emtail the manipulation of the physical world: fire, lightning, ice and darkness. In general, mages make heavy use of their spells to cause as much physical harm to their victim as possible. However, the arts of magery also include ...